| The History of Darwin Pond
Darwin Pond was created at Rocket Science Games, Inc., in 1996, initially as an artificial life research project. It was later developed into a product in '97. After difficult legal battles between the producers and the publishers, while Rocket Science was nearing its end as a company, Darwin Pond was set free from the binds of legal and corporate snags, although it never became a commercial product. In the aftermath, I chose to offer it over the internet as free software. Now anyone (with a PC) can enjoy it, free of charge. My compensation is your appreciation. All the little wiggling swimmers appreciate your using Darwin Pond as well. They even are OK with being killed - as long as you enjoy them when they're alive, and come to appreciate the wonder and magic of evolution on Earth. Well, actually, they may not (like) being killed, but you may like it, because you just might be like that, in which case, have fun! You'll soon discover that the magic of evolution (which requires both birth and death) is what it's all about. | Who Made it?
Darwin Pond was conceived of and designed by Jeffrey Ventrella, who did the initial engineering of physics, genetics, and interaction. Brian Dodd designed extra features and served as the Lead Engineer on the project, adapting the original SGI code and developing it into a Windows application. Darren Atherton was the Producer on the Project and managed the acquisition of original music by Ambient Artist |