(Disney Meets Darwin)
2 The Art of Motion
Physically based animated characters whose motions adapt through the use of
a genetic algorithm have been shown to demonstrate realistic, intentional-like
behaviors. But they are often missing the expressive content which makes
traditional hand-drawn characters so effective in comparison. In many of
these systems, the science of the design of animated characters is not yet
adequate for the art.
Animation, when viewed as an art form, is
more about motion-based expression and communication of certain ideas and
feelings than on accurate simulation of physics or animal behavior,
which has been a major focus of most research in this area. In general,
animators have a story to tell, and it is usually not totally reliant on
physical realism or efficiency of motion within spacetime constraints.
The tradition of classical character animation reminds us that physics and
biological realism are routinely violated for the purposes of character
personality and narration. Systems which incorporate genetic algorithms
for evolution of behavior in articulated figures solve the physical problems
of optimizing behavior, but do not afford the optimization of expressivity.
Optimization of expressivity cannot easily be accomplished with straightforward
fitness functions.
My explorations are based on the assumption that it
requires some feedback with a human in the optimizing loop. Animation systems
would benefit from tools which support expressive communication between
the animator and the animated, as things evolve, while simultaneously keeping
behaviors within objectively defined constraints.
An articulated figure
which demonstrates evolved locomotion behavior may not exhibit much of a
style or personality, when optimized without an animator's guidance.
Figure 1 illustrates this notion that the inclusion of an animator's
interactive evaluation during the optimizing loop can encourage styles
of behavior. The idea is suggested here by contrasting an automatically-evolved
locomotion behavior (top row) with a behavior in which an animator has encouraged
a "style" (bottom row). This affected walk may not exhibit optimal minimization
of energy in the gait, but it may be funnier or more expressive.
Figure 1. Illustration of the effect of encouraging a "style" of a locomotion
behavior during evolution.
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