(Emergent Morphology)
8 Results
While hopes for Olympic performance were somewhat dampened, there was no lack of amusement.
Improved locomotion was clearly achieved by all populations, but often at the expense of
the head, which in some populations was swung wildly to shift the center of mass, or
used like a foot. In all cases, the fitness reward for locomotion was set at a constant
weight, while the secondary head-related fitness terms were set at differing weights,
for purposes of experimentation. Choosing the best proportions of weights for multiple
fitness terms is not trivial, as indicated also in experiments by Fukunaga et al., (94).
In these experiments, it is highly dependent on the degrees of freedom in the animat,
the duration of the evaluation, and the nature of the physical model.
It has been found that by merely discouraging rapid head movement and collisions via
fitness penalties, other body parts of evolving animats will tend to function not only
for locomotion, but also to keep the head steady. In tests where animats were rewarded
for holding the head up higher, the result was more upright postures, and some pseudo-human
forms - but with one distinctive non-human feature - a magnificent kangaroo-like tail which
helped balance the animat, tripod-style, as it awkwardly ambled along. Without any
stimulus/response system modeled, these animats have no sense of balance so as to adjust
their motions accordingly, thus, sustained bipedal walking is near impossible. Figure 3
shows two such animats from populations which evolved through fitness pressures for head
height.
Figure 3 Two animats from populations which have evolved through fitness pressures for head height.
The fitness pressures for discouraging head movement and head collisions had to be
fine tuned a number of times before satisfactory results came about. If a fitness
term's weight was set too high, such as the penalty for head movement, locomotion was
inhibited - since locomotion involves at least some head motion - and the population
converged on immobility. Once reasonable ranges for these settings were established,
desired behavior was more easily achieved.
Resulting gaits were of a large variety. Figure 4 shows the motions of an
animat representing a population which evolved with no fitness constraints on the head,
and so each animat in the population was free to do with its head whatever was necessary
for locomotion. This animat demonstrates the use of the head as a third foot,
aiding in balance.
Figure 5 shows an animat representing a population which evolved through
pressures for holding the head high. This animat is roughly horse-shaped,
except that it has six legs, and it moves like a crab - sideways.
Alternating limb motions emerged in many populations (as in Figures 4 and 5)
but quite frequently populations converged on gaits in which all the limbs swung
in unison, creating hopping, inching, and other such strategies. Figure 6 shows
an animat which moves in this manner. Of note is the fact that this animat
moves backwards (the direction of movement is not the direction in which the
head is aimed). This illustrates the fact that the head is not used to lead
motion, but only to modify it.
Figure 4 An animat representing a
population which evolved with no fitness pressures pertaining to the head.
The head is used as a foot. In this depiction (and all which follow),
a series of after-images are shown in each frame to indicate the rates and
directions of motion in each body part. The arrow indicates direction of travel.

Figure 5 An animat representing a population which evolved with fitness pressures
for holding the head high.
It might be described as a six-legged horse which
moves like a crab - sideways.
Figure 6 An animat representing a population which has evolved with slight
constraints on head motion.
This animat does not travel in the direction that
the head is aimed, indicating that the head is not used to lead motion, only to
modify it.
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