(Emergent Morphology)
10 Genotype-Phenotype Design
While spontaneous emergence is an ideal to strive for in artificial life, every
experimenter must design a representation on some level. In inventing a new
genotype-phenotype representation, the search for an effective representation
can become a kind of evolutionary process in itself. In these experiments,
before settling on a good anatomy and motion phenotype design, many trials
were run, and frequently, ranges of gene effect and embryological constraints
were tweaked, along with fitness criteria to accommodate such changes.
These explorations have shown me that careful crafting of a highly evolvable
embryological scheme for the development of phenotypes is important, combined
with a conceptual compatibility with the domain, such that representation
is not too arbitrary. In the case of expressive character animation,
representations can be based largely on biological understanding, but can also
be derived from traditions in cartoon animation (where physics and motor control
may have quite a different meaning - for instance, as expressive channels).
A genotype-phenotype design methodology which addresses these issues could enrich
many areas of engineering, design, and art, and perhaps it could also enrich
the field of artificial life, aesthetically.
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