(Emergent Morphology)
11 Conclusion
I have demonstrated that morphology is a phenotypic feature which can emerge alongside
locomotion behavior, as a result of rewarding animats for covering longer distances
during evaluation. I have also shown that adding secondary fitness terms pertaining to
motions and positioning of the head can contribute to the emergence of familiar
animal forms and motions, as well as some unfamiliar (but funny) characters.
This paper offers a brief look at an artist's use of artificial life techniques and
concepts as applied to an expressive medium - character animation. In the Disney
tradition, animation is the illusion of life. In adopting bottom-up, emergence
methodologies, character animation research adds to this the simulation of life.
The explorations described in this paper are an example of taking this approach
towards enriching the art form.
Acknowledgements
This work was produced in
the Visible Language Workshop, of the Media Lab at MIT, directed by Muriel Cooper.
I would like to acknowledge Joe Marks and Mitch Resnick for their suggestions and advice.
Special thanks goes to Ron MacNeil, Suguru Ishizaki, and Louie Weitzman for technical
help and many useful ideas.
This work was sponsored in part by PAWS, Inc., USDOT,
and News In the Future consortium.
References
Badler, Norman I., Brian A. Barsky, and David Zeltzer. Making Them Move. Morgan Kaufman, 1991.
Baker, E., and Margo Seltzer. Evolving Line Drawings. Harvard University Center for Research in Computing Technology. Technical Report TR-21-93. 1993.
Dawkins, R. The Blind Watchmaker. (software accompanying book by same title) W.W. Norton and Company. New York, London. 1987.
Dawkins, R. The Evolution of Evolvability. Artificial Life (proceedings). Addison-Wesley 1989. pages 201-220
Fukunaga, Alex., Lloyd Hsu, Peter Reiss, Andrew Shuman, Jon Christensen, Joe Marks, and J. Thomas Ngo. Motion-Synthesis Techniques for 2D Articulated Figures. Harvard University Center for Research in Computing Technology. Technical Report TR-05-94. 1994
Holland, J. H. Adaptation in Natural and Artificial Systems. The University of Michigan Press, Ann Arbor. 1975.
Langton, Christopher, editor. Artificial Life (proceedings) Addison-Wesley. 1989.
McKenna, Michael. A Dynamic Model of Locomotion for Computer Animation. MasterŐs Thesis, MIT. 1990.
Ngo, Thomas J. and Joe Marks. Spacetime Constraints Revisited. Computer Graphics (SIGGRAPH conference proceedings). 1993. pages 343-350.
Sims, Karl. Interactive Evolution for Computer Graphics. Computer Graphics, vol. 25. number 4. (SIGGRAPH conference proceedings) July, 1991. pages 319-328
Todd S., and W. Latham. Evolutionary Art and Computers. Academic Press: Harcourt, Brace, Jovanovich. 1992.
van de Panne, M., and E. Fiume. Sensor-Actuator Networks. Computer Graphics SIGGRAPH Proceedings 1993. pages 335-342.
Ventrella, Jeffrey. Disney Meets Darwin - An Evolution-based Interface for Exploration and Design of Expressive Animated Behavior. MIT Master's Thesis. 1994.
(go to beginning of document)