(Disney Meets Darwin)
Morphology
The figures are represented as rigid bodies made of interconnected
limbs of varying lengths, joined at various angles. Each figure conforms to
a tree-like topology - no closed loops can occur among the parts. The
orientations of the limbs are hierarchical, as in most skeletal systems
(for instance, when your elbow bends, everything from the elbow down
rotates about the elbow joint). A body is deformable internally
(autonomous changing of joint angles) but is rigid in the sense that it does
not deform passively in response to environmental stimuli, such as collisions.
The human form emerged from the animal kingdom through natural selection
according to Darwinism. Likewise, in this little world, human-like forms
can emerge. In the spirit of artificial life studies, I have made most of
the species of articulated figures have variable morphologies. The number
of limbs, the angles at which limbs are connected, and the lengths of the
limbs can vary according to genetic variation. This opens up the arena for
many possible forms as well as motions. Appendix A offers a detailed explanation
of the scheme for morphology developed for the Vertebrates. Figure 10 shows
four examples from the Vertebrates, and demonstrates the variety of morphology
in an initial un-evolved population.
(sorry, picture not available yet)
Figure 10 Four examples of the Vertebrates, the most complex of the
articulated figure species, demonstrating morphological variation.
I have experimented with evolving the Vertebrates without any interactive
intervention, with fitness pressures for locomotion to see what would
spontaneously emerge. The most interesting finding is the fact that
morphology and motion behavior usually evolve in tandem. A form can
constrain a motion style, but also a highly fit motion style can encourage
emergence of forms which support that motion style. These notions were the
impetus for an artificial life experiment I had developed parallel to this
thesis for exploring emergent morphology along with locomotion (Ventrella, 94).
It was demonstrated that anatomies and locomotion behaviors reminiscent of
some familiar species of animals tended to emerge together. The environment
for this artificial life experiment has been folded into the Character
Evolution Tool so that one can explore emergent morphologies and motions
for their own sake.
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