(Disney Meets Darwin)
The Articulated Figures
The species of behavior objects which I have concentrated on
in this thesis are the articulated stick figures. An earlier species
which is not represented in this system is seen as a predecessor to the
current phylum. It is called "Walker", and the anatomy consists simply
of two 3D sticks (legs) joined together to form a hairpin shape (Figure 8).
A Walker can autonomously change the angles at which the legs are joined
together in a variety of ways. The changes of the angles in each of two
angular coordinates in both of the legs are determined by sine functions
whose amplitudes, phases, and frequencies can vary from one individual
Walker to another (these parameters remain constant during the lifetime
of the individual). The parameters are represented as genes and a GA is
used to optimize these genes for walking behaviors (Ventrella, 92).
Figure 8 Walker
For this thesis, four new species of articulated
figures have been designed. Each species that I have developed is more
complex then the previous one. In a very real sense to me, they evolved
from one to the other as I progressively extended my design of the basic
phenotype. The latest species, which I call the "Vertebrates", constitutes
the most complex phenotype design in the Character Evolution Tool. Figure 9
shows four variations each of the four example individuals of each species
of articulated figures.
Figure 9 Four random variations from each of
the four species of articulated figures are shown. The top row shows the
2D species with fixed topologies, the second row shows the 2D species
with variable morphology, the third row shows the 3D species with variable
morphology, and the last row shows the 3D species (called the "Vertebrates")
with variable morphology, incorporating a segmented scheme.
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